BA (Hons) Games Art and Design
I am a recent graduate of the BA (Hons) Games Art and Design course, with a specialism in 3D Environment design and skills in prop and material design. I am confident working in Maya and ZBrush, as well as the Adobe and Substance Creative Suites. My final project was dedicated to studying Marvelous Designer, SpeedTree and blueprinting in Unreal Engine 4.
I am also interested in level design basics. I believe that my new asset creation skills complement my previous work experience in a software development company and my degree has helped me to make the step from programming to more visually creative ways of thinking central to game environment design.